How to kill the angry sun in super mario 3

I’ve been playing Super Mario Bros. 3 on my Nintendo Switch lately. It’s been reminding me how the Angry Sun, an enemy that appears in the fifth level of the game’s Desert Land, provoked terror in me when I was young. Its implementation is a lesson in narrative level design and accomplishing less with more.

The Mario franchise excels at creating ‘Worlds’—collections of levels that share some common, underlying motif. Super Mario Bros. 3’s Worlds are all vastly different from each other, and each adheres to a specific ethos. World 3 is aquatic, with levels that are completely or partially submerged in water. World 6 is wintry, with slippery platforms and Munchers—indestructible Piranha Plant variants—frozen in ice.

World 2, where the Angry Sun debuts, is a massive desert. Other Super Mario Bros. 3 Worlds have design elements that create ambience: a coral reef to create the impression of an ocean, a twisting mass of pipes to create the impression of an underground sewer.. But for the Desert Land of World 2, Nintendo’s developers stripped almost everything away aside from the bare essentials.

The Desert Land’s landscape is flat and severe. Anything you jump on, such as the blocks stacked in pyramids, disrupts your movement; it always feels like Mario’s foot is getting caught on the edge of a block. The Desert Land—at least until the Angry Sun level—is the slowest, least traditionally “fun” World in the game. But then again, real deserts aren’t that fun either.

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Midway through the Desert Land, you see a level on the map that’s represented by a patch of quicksand. Up until this point, all non-Fortress, non-Airship levels were labeled numerically. This patch of quicksand is a break in the established formula; we know we’re going to get something unconventional, but we don’t know what.

We quickly see what’s wrong on the level’s first screen. There’s the Angry Sun, with teeth bared and brow furrowed, in the upper left-hand corner of the screen.

The Angry Sun reinforces the desert theme. For the first half of the level, it merely scrolls along with you as you move to the right. There are several pits of quicksand, which will pull you under should you fall into them. Piranha Plants aim fireballs at you as you negotiate the uneven terrain, which increases the likelihood of missing your jump.

Then you come across the first and only tornado in the game. If you walk or jump directly into it, you get trapped and the tornado blows you backwards. To get past it is counterintuitive: You run at top speed and launch yourself directly at it. With enough momentum, you fly over or under it.

Fortunately, the tornado doesn’t hurt you. But if it makes contact, you spin about helplessly as the Angry Sun hovers in the corner with a fixed, menacing expression, like an 8-bit Sword of Damocles. You have no control, which is anxiety-provoking.

Mario games live and die by their exactitude. The controls are unusually precise, and the rules are simple but consistent. Mario does exactly what you tell him to do, and the environments react, every time, in the way you expect them to.

The Angry Sun level challenges that comfort. Between the quicksand, the weirdly inclined terrain, the Piranha Plants, and the tornado, you get the impression that the environment has rebelled against Mario. Nature itself is your enemy. The figurative solid ground you once stood upon is pulled out from under you.

And then the Angry Sun begins dive-bombing out of the sky.

It begins by doing a windup in the top left-hand corner of the screen. It spins very quickly in a tight circle several times, suspensefully delaying its attack. Then, it dives downwards to the bottom-center of the screen before arching back up to the top-right corner, where it winds up and repeats the pattern. If you stay still, the arc is predictable and consistent. But if you walk to the right or the left, the arc is foreshortened to adjust for your movement. It creates the feeling that the Angry Sun is changing its trajectory, mid-flight, to hit Mario.

The first time this happened to me, I was eight years old. My hands shook and my heart beat out of my chest. So many of Mario’s enemies are impersonal antagonists; they walk in a straight line and largely mind their own business unless Mario crashes directly into them. But the Angry Sun feels purposefully malicious in a way that a Goomba or a Hammer Brother does not.

I found out years later that you can kill the Angry Sun with a well-timed Koopa Shell. But that comes with its own difficulties. The only way to get your hands on a Koopa Shell is by stomping on one of the Koopa Paratroopas twice: once to get rid of the wings, and again to get rid of the Koopa. Between the Koopas’s hopping and the Angry Sun’s dive bombing, it can be more trouble than it’s worth. When I attempted to kill the Angry Sun recently, it took me two tries to get it done.

When I was little, I wasn’t thinking along the lines of killing the Angry Sun. I sprinted towards the end of the stage in a mad dash, which led to all sorts of mistakes. You can, for example, get yourself stuck in the deliberately large quicksand pit near the end of the level. If you mash the Jump button to get out of it, you do these tiny bunny hops and sink back into the sand. Getting out of the quicksand requires calm—you have to time your jump at the exact moment that Mario’s feet are above the surface. But try doing that while the Angry Sun is attempting to murder you.

Once you complete this level, you get a reward for your troubles. The next world is essentially a bonus level: an oasis with palm trees and a massive pool of water, stuffed with tons of coins and few obstacles. It’s a moment of calm after the hell you’ve just been through.

Super Mario Bros. 3 slows things down at the beginning of the Desert Land, speeds things up to a breakneck pace when the Sun attacks you, and then slows things down again once the level is complete. It’s a push-and-pull dynamic—a cinematic trick—that’s deliberately unsettling. As Alfred Hitchcock put it, “Always make the audience suffer as much as possible.” With the Angry Sun, Super Mario Bros. 3 knew how to make us suffer, only to lull us back into a sense of security so we could suffer again as the game continued.

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Unnerving, sure, but he’s really just a tamer version of Phanto, the floating mask from Super Mario Bros. 2. Now that was scary.

The Angry Sun, or simply Sun, is a small, evil sun that first appeared in Super Mario Bros. 3. In most appearances, it looks similar to an actual sun, but is only slightly bigger than Mario and Luigi and often has a furious-looking expression.

Contents

History [ edit ]

Super Mario series [ edit ]

Super Mario Bros. 3 [ edit ]

How to kill the angry sun in super mario 3

The Angry Sun appears in two levels of Super Mario Bros. 3. It first appears in World 2- of Desert Land, and again in World 8-2 of Dark Land. To attack Mario, the Angry Sun swoops down in a U-shaped arch. The Angry Sun can be destroyed by a Koopa Shell, or with hammers from the Hammer Suit. In World 8-2, the Angry Sun can also be bypassed by taking either of the secret Warp Pipes near the beginning of the level.

Super Mario Maker 2 [ edit ]

The Angry Sun reappears as an enemy that can be placed in Super Mario Maker 2. The Angry Sun now flies on a longer path than usual due to it now being on a 16:9 screen as opposed to 4:3. At night, it is replaced by a Moon that flies in the same path, but defeats all enemies on screen when touched. In the New Super Mario Bros. U style, its design instead resembles ancient Mesoamerican artwork (similar to the Sun from Paper Mario), and has a neutral expression with faint red angry eyebrows. While the text calls it “Angry Sun” in the Enemy section, they are generically called “Sun” by the voice when placed.

The Angry Sun can be defeated by thrown items (such as POW Blocks and Koopa Troopa shells), Bowser Jr. spinning in his shell, Invincible Mario, Spike Balls and Snowballs, and the Big Goomba’s Shoe’s shockwaves when stomping.

The Adventures of Super Mario Bros. 3 [ edit ]

How to kill the angry sun in super mario 3

The Angry Sun also appears in The Adventures of Super Mario Bros. 3, starting with the episode “Sneaky Lying Cheating Giant Ninja Koopas”. During the episode, the Angry Sun, offended by Mario’s statement that “the sun was in his eyes”, appears to attack Mario and Luigi after they exit a Warp Tube from Prince Hugo’s castle; after several minutes of fleeing the Angry Sun, Mario and Luigi manage to gain a Super Leaf and transform into Raccoon Mario and Raccoon Luigi. With their new powers, Mario and Luigi begin to fly away from the Angry Sun, who catches up to them and is unaware that they are still Mario and Luigi. It asks the two “flying raccoons” if they saw where Mario and Luigi went; Mario and Luigi respond to the Angry Sun’s question by saying that they went to hide behind a cloud, which the Angry Sun hastily flies to.

The Angry Sun makes a minor appearance as part of the Desert Land background in the later episodes “Do the Koopa” and “Crimes R Us”; in the former, it is depicted as white and shown dancing with a pyramid and a sphinx due to the Doom Dancer Music Box, grinning for the first time. The scene of Mario and Luigi avoiding the sun’s attack also appears in the ending credits.

Mario Kart series [ edit ]

The Angry Sun appears in the Desert Hills course of Mario Kart DS, where it shoots Fire Snakes onto the course. As Desert Hills returns in Mario Kart Wii, the Angry Sun reprises its role. Angry Sun sprites from Super Mario Bros. 3 are also printed on some carpets in Shy Guy Bazaar in Mario Kart 7 and Mario Kart Tour, and in Bone-Dry Dunes from Mario Kart 8 and Mario Kart 8 Deluxe.

Paper Mario series [ edit ]

Paper Mario: Color Splash [ edit ]

While the Angry Sun does not appear physically in Paper Mario: Color Splash, it is referenced twice, first by one of the Five Fun Guys at Bloo Bay Beach. When Mario pulls out the Toad hiding in the sand, he talks about getting a sunburn and comments, “The sun sure is angry today! You know a thing or two about the Angry Sun, don’t ya?”

In Roshambo Temple #6, while introducing Green Pokey as an opponent, the announcer says, “Wearing an armor of sun-kissed spikes, he stalks through the sands with the Angry Sun at his back.”

Paper Mario: The Origami King [ edit ]

Like in Paper Mario: Color Splash, even though the Angry Sun does not appear in Paper Mario: The Origami King, it is referenced. Upon reaching Scorching Sandpaper Desert, where the sun is missing from the sky, Olivia remarks “Do you think the sun is hiding because it’s angry about something?”

How to kill the angry sun in super mario 3

2-3 Angry Sun is the third level of World 2 of Super Mario 64 Land. The main gimmick, as the title suggests, is the angry sun, which charges at Mario throughout the level in a fashion similar to the angry sun of Super Mario Bros. 3. This level features the cat suit.

Contents

Levels

Star 1

Near the beginning of the level, Mario is made to run around a large pyramid. The star is at the top of that pyramid. In order to get it, follow the path until you reach the catsuit box. From there, you can get the catsuit, and there will be a platform on the top left (if you’re facing the pyramid) that can be reached by triple jumping. From there, triple jump up the pyramid to get the star. It is worth noting that you can also just climb the entire pyramid without falling off by jumping, diving, and doing a rollout repeatedly. This can allow you to get to the top of the pyramid faster.

Star 2

Star 2 is the red coin star in which you collect 8 red coins. The coins can sometimes be difficult to get with the sun chasing you the whole time, but most of them aren’t too bad. All the red coins are located in the area after climbing the big wall in the area with the spinning heart and oasis. Their locations are as follows

Coin 1: After getting up the wall, there will be a seesaw platform right next to you. The coin is located above the right end of the seesaw; you can get it by groundpound jumping or doing a triple jump (you can also sideflip, but these are the easiest methods).

Coin 2: Right next to the seesaw platform is a cactus. The coin is on the second level of the cactus (there is a 1-up at the top of the cactus as well).

Coin 3: On a platform on the second big pyramid (ie not the one that star 1 was on). Longjump from the wooden plank platform to get it.

Coin 4: There are a few small cactuses close to each other near a pokey and a rock. The red coin is located next to one of these cactuses (It’s extremely easy to get hit by a cactus here).

Coin 5: Near coin 4 there is a big rock. Coin 5 is on the rock.

Coin 6: When you go down to the next platform, you can take the left walkway, the right walkway, or the middle slide. The coin is on the middle slide (even if you miss it while sliding down, you can jump back and get it.

Coin 7: On the right end of the platform right before the final seesaw section.

Coin 8: On the left end of the platform right before the final seesaw section.

Star 3

Get this star by beating the level. It will take you out of the level once collected.

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How to kill the angry sun in super mario 3

The Angry Sun [1] or simply Sun, is a small, evil sun that first appeared in Super Mario Bros. 3. It initially looks similar to an actual sun, but is only slightly bigger than Mario and Luigi and, in most appearances, has a furious-looking expression.

Contents

History

Super Mario series

Super Mario Bros. 3

The Angry Sun appears in two levels of Super Mario Bros. 3. The first time it appears is in World 2-Desert of Desert Land, and the second time in World 8-2 of Dark Land. To attack Mario, the Angry Sun swoops down in a U-shaped arch, attempting to hit the plumber. The Angry Sun can be destroyed by a Koopa Shell, or with hammers from the Hammer Suit. However, if the player cannot do this, they could also defeat it by finishing the level. In World 8-2, the Angry Sun can also be bypassed by taking either of the secret Warp Pipes near the beginning of the level. The Angry Sun notably only appears in desert-like areas.

Super Mario Maker 2

The Angry Sun reappears as an enemy that can be placed in Super Mario Maker 2. The Angry Sun now flies on a longer path than usual due to it now being on a 16:9 screen as opposed to 4:3. At night, it is replaced by a Moon that defeats all enemies on screen when touched. In the New Super Mario Bros. U style, its design instead resembles ancient Mesoamerican artwork, and has a neutral expression. While the text calls them Angry Sun in the “enemy” section, they are generically called “Sun” by the voice when placed.

The Angry Sun can be defeated by thrown items (such as POW Blocks and Koopa Troopa shells), Bowser Jr.’s spinning shell, Invincible Mario, and the Big Goomba’s Shoe’s shockwaves when stomping.

The Adventures of Super Mario Bros. 3

The Angry Sun also appears in The Adventures of Super Mario Bros. 3, starting with the episode Sneaky Lying Cheating Giant Ninja Koopas. During the episode, the Angry Sun, offended by Mario’s statement that “the sun was in his eyes”, appears to attack Mario and Luigi after they exit a Warp Tube from Prince Hugo’s castle; after several minutes of fleeing the Angry Sun, Mario and Luigi manage to gain a Super Leaf and transform into Raccoon Mario and Raccoon Luigi. With their new powers, Mario and Luigi begin to fly away from the Angry Sun, who catches up to them and is unaware that they are still Mario and Luigi. He asks the two “flying raccoons” if they saw where Mario and Luigi went; Mario and Luigi respond to the Angry Sun’s question by saying that they went to hide behind a cloud, which the Angry Sun hastily flies to.

The Angry Sun also makes a minor appearance in a later episode of The Adventures of Super Mario Bros. 3; Do the Koopa. Here, it is shown dancing with a pyramid and a Sphinx in Desert Land. It is white, and for the first time, grinning. The scene of Mario and Luigi avoiding the sun’s attack also appears in the ending credits.

Mario Kart series

The Angry Sun appears in the Desert Hills course of Mario Kart DS, where it shoots Fire Snakes onto the course. As Desert Hills returns in Mario Kart Wii, the Angry Sun reprises its role. Angry Sun sprites from Super Mario Bros. 3 are also printed on some carpets in Shy Guy Bazaar in Mario Kart 7 and Mario Kart Tour, and in Bone-Dry Dunes from Mario Kart 8 and Mario Kart 8 Deluxe.

Paper Mario: Color Splash

While the Angry Sun does not appear physically in Paper Mario: Color Splash, it is referenced twice, first by one of the Five Fun Guys at Bloo Bay Beach. When Mario pulls out the Toad hiding in the sand, he talks about getting a sunburn and comments, “The sun sure is angry today! You know a thing or two about the Angry Sun, don’t ya?

In Roshambo Temple 6, while introducing Green Pokey as an opponent, the announcer says, “Wearing an armor of sun-kissed spikes, he stalks through the sands with the Angry Sun at his back.

Under the Angry Sun is the fourth course in the Story Mode of Super Mario Maker 2. It is set in the desert theme and in the New Super Mario Bros. U style. It is posted by Amateur Meteorologist, and has a difficulty rating of 2/4 stars. Completing this course on Story Mode awards Mario with 150 Coins.

Contents

Layout [ edit ]

At the beginning of the level, Mario must board a moving platform on a track. The Angry Sun then appears, attacking Mario while multiple winged Coins and a Propeller Mushroom fly at him. Mario then can collect more coins and dodge parachuting Goombas. Mario can fly into a row of ? Blocks, with one containing a 1-Up Mushroom. He then must dodge Spike Traps, and can collect a 10-Coin by stepping off the platform and flying back up. Coins and a Big Goomba, both equipped with parachutes, then appear. A 30-Coin is located between Spike Traps, which Mario must fly between to collect the coin. The platform then falls off the rail, and Mario can jump to the Goal Pole.

Description [ edit ]

“Today in the desert, expect clear skies all day with a chance of solar flares. There’s an excessive heat warning in effect from sunrise to sunset, so don’t forget to slather on a thick layer of sunscreen before stepping outdoors. Either that or find a propeller and press to avoid the burn.”

How to kill the angry sun in super mario 3

The Sun, also known as the Blessed Sun, is a celestial entity that lives on the Sun Tower at Flower Fields. The Sun is not the same sun found in the sky. It is simply a local sun that can provide extra amounts of sunlight to small regions.

During the events of Paper Mario, Bowser’s minion Huff N. Puff covers Flower Fields with a continuous stream of clouds from his Puff Puff Machine. The continuous cloud cover prevents the Sun’s rays from reaching the floral residents of Flower Fields. If this continued for too long, all the plant-life of Flower Fields would wither away and die from lack of sunlight, allowing Huff N. Puff and his forces to rule the region unopposed.

Mario and his allies, with the help from their new comrade, Lakilester, destroy the Puff Puff Machine. With the clouds gone, the Sun returns to the sky and restore Flower Fields. Additionally, with sunlight returned to the area, Mario can grow a magic beanstalk to take him to Cloudy Climb to fight Huff N. Puff and free the imprisoned Star Spirit Klevar.

In volume 26 of Super Mario-Kun, the Sun is first shown to be sick. After Mario and his partners, including Lakilester, destroy the Puff Puff Machine, the sun is revived and helps them grow a beanstalk that takes them to Huff N. Puff.

The Angry Sun is an enemy in Super Mario Maker 2. Its appearance varies in game styles but it is a caricature of the sun that will move from left or right (relative to the screen) to hit the player. The Angry Sun’s alternate form is the Moon.

This course part is available in all of the main Game Styles.

Contents

Origins

Angry Sun made its debut in 1989’s Super Mario Bros. 3 for the Nintendo Entertainment System.

How to kill the angry sun in super mario 3

The way it moves in Super Mario Maker 2 is based on its behavior from Super Mario Bros. 3 but due to the new 16:9 screen resolution instead of the native 4:3 the games the Angry Sun appeared as an enemy in, it moves differently from its source game.

Behaviors & Interactions 

General Behavior

Only one Angry Sun can be placed in an area (which means a course can hold a maximum of two considering the Subarea), and they are airborne. When the Angry Sun is approached by the player it will fix itself to the left of the camera. Before swooping down to hurt the player, it will telegraph this action by moving in a circle three times before attempting to hurt the player (The How to kill the angry sun in super mario 3 New Super Mario Bros. U variant also uses a sound cue to telegraph its movement). This series of events in its behaviors will repeat from side to side.

If the Angry Sun comes in contact with the player, it will damage the player. They also can’t be stomped on or directly combated with the player’s own move set. However, if the Angry Sun comes in contact with a Bob-omb, it will turn it into a Lit Bob-omb.

Edit Mode Interactions

Angry Sun cannot be put into Pipes, Koopa Clown Cars, Bill Blasters. It cannot be placed on Enemy Towers or Super Mushroom, Winged or Key. It also has a variant when selecting the Angry Sun, being the Night Mode

Changing the mode of any Course Theme to Weaknesses & Counters

Thrown Shell, Bob-Omb or POW Block

Mario’s ability to throw objects upwards in the Super Mario World Game Style also applies.

Trivia

  • Despite being called Angry Sun by the game, when selecting the course part, the voice synthesizer will refer to it as “Sun” instead.
  • The How to kill the angry sun in super mario 3New Super Mario Bros. U Game Style version of this enemy is the most different compared to the other Game Styles, having its design influenced by Mesoamerican and Incan depictions of gods and its expression not being angry as it is more neutral.
  • References in the code reveal that the Angry Sun was planned at one point for Super Mario Maker before debuting in Super Mario Maker 2.